⸻ Character Sheet ⸻
Roxanya
"Roxy"
Forest Gnome Arcane Trickster Rogue Level 3
Ability Scores
STR
8
−1
DEX
16
+3
CON
11
+0
INT
16
+3
WIS
9
−1
CHA
12
+1
Core
Hit Points 18
Armor Class 15
Speed 25 ft
Initiative +3
Prof Bonus +2
Passive Perc 9 ⚠
Saving Throws
Dexterity
+5
Intelligence
+5
Strength
−1
Constitution
+0
Wisdom
−1
Charisma
+1

● Proficient  |  Expert (2× Prof)
Skills
Stealth Expertise
+7
Sleight of Hand Expertise
+7
Acrobatics
+5
Investigation
+5
Deception
+3
Perception
+1
Rogue Features
Sneak Attack — 2d6
Once per turn on a hit with a finesse or ranged weapon. Triggers if you have advantage, or an ally is adjacent to the target and you don't have disadvantage.
Cunning Action
Bonus action to Dash, Disengage, or Hide.
Expertise
Stealth and Sleight of Hand — double your proficiency bonus.
Uncanny Dodge — Not yet (Level 5)
Arcane Trickster — Spellcasting
Ability
INT (+3)
Save DC
13
Attack Bonus
+5
Spell Slots
2 × 1st
Mage Hand Legerdemain
Your Mage Hand is invisible. Use it as a bonus action to pick locks, disarm traps, or steal. Contested by Sleight of Hand vs. their Perception.

Cantrips — Always Available
Mage Hand
Invisible spectral hand, 30 ft. Carries up to 10 lbs, manipulates objects, opens unlocked doors. Bonus action to control.
Minor Illusion
Create a sound or image within 30 ft. Investigation DC 14 to see through.
Prestidigitation
Light a candle, clean or soil an object, create a smell, change hair/eye color briefly. Pure flavor and utility.

1st-Level Spells — 2 Slots
Silent Image
Concentration, 10 min. Create a silent visual illusion up to 15-ft cube within 60 ft. Investigation DC 13 to disbelieve. Pair with Prestidigitation for sound.
Charm Person
1 hour. Target views you as a friendly acquaintance. They know they were charmed when it ends — use when you don't need the relationship afterward.
Disguise Self (via Mask — no slot)
Change appearance ±1 ft height, clothing, features. Investigation DC 13 to see through. At will from her stolen mask.
Equipment & Weapons
Rapier
+5 to hit · 1d8+3 piercing · finesse
Hand Crossbow
+5 to hit · 1d6+3 piercing · 30/120 ft
Daggers ×2
+5 to hit · 1d4+3 piercing · 20/60 ft · thrown
Studded Leather
AC 12 + DEX mod
Thieves' Tools
Proficient · +5
✦ The Mask
Stolen. Casts Disguise Self at will. No slot required. Can be carried, not worn.
Forest Gnome Traits
Gnome Cunning
Advantage on all INT, WIS, and CHA saving throws against magic.
Darkvision
See in dim light as bright, and darkness as dim light. 60 ft.
Speak with Small Beasts
Communicate simple ideas with Tiny or Small beasts. They understand her; she reads their mood and intent.
Size: Small
3 ft. tall. Speed 25 ft.
Companion
Wully
Pixie companion · Languages: Common, Sylvan
⚠ At 25 HP Wully is fragile. Weigh scouting decisions carefully.
HP (carried)
100
HP (alone)
25
AC
13
Speed
30 ft
Stealth
+5
Sleight
+5 adv
Pass. Perc
11
Magic Resistance
Advantage on saving throws vs. spells and magical effects.
Nimble Escape
Bonus action to Disengage or Hide.
Invisibility — 1/day
Self only.
Faerie Fire — 1/day
20-ft cube, 60 ft. DEX save DC 12 or outlined in light. Outlined creatures can't benefit from invisibility; attacks against them have advantage.
Pixie Dust — Recharge 5–6
One creature within 15 ft: WIS DC 12 or Charmed/Frightened (Wully's choice) for 1 min. Repeating save each turn.
Dagger
+5 to hit · 1d4+3 piercing · 5 ft. or 20/60 ft.
Cantrips (at will)
Minor Illusion · Prestidigitation
Quick Reference — Your Turn
Action
Attack (rapier, crossbow, or dagger) · Cast a spell · Help (gives Wully advantage) · Use an object
Bonus Action
Cunning Action: Dash, Disengage, or Hide · Control Mage Hand
Sneak Attack
Add 2d6 if you have advantage OR an ally is adjacent to the target (no disadvantage). Once per turn.
Concentration
Silent Image requires concentration — only one at a time.
Notes & Reminders
Passive Perception is 9. Wully (PP 11) sees things before she does.
No reaction ability yet — Uncanny Dodge is Level 5.
Charm Person ends and the target knows. Use when you won't need the relationship, or have a cover story ready.
Gnome Cunning: if you fail a magical INT/WIS/CHA save, you have advantage — don't forget the reroll!