⟡ ⟡ ⟡

The Outfitter's Ledger

Provisions for the Bold & the Reckless

Your Purse — 750 gp per adventurer

Signature Arms

400 – 500 gp

+1 Weapon

Weapon

Any weapon of your choosing, honed beyond mortal craft. +1 to attack and damage rolls. Simple, reliable, and the reason your enemies stop smiling.

500 gp

Bag of Holding

Wondrous

64 cubic feet of extradimensional storage in a 2-foot sack. The party will fight over who carries it. The party will be right to.

500 gp

Necklace of Fireballs

Wondrous

Three glowing beads. Detach and throw one — 8d6 fire damage in a 20-ft radius, Dex save DC 15. Hand this to whoever makes the worst decisions.

450 gp

Wand of Web

Wand

7 charges, regains 1d6+1 at dawn. Cast Web at will and watch entire encounters grind to a halt. The battlefield controller's dream.

450 gp

Immovable Rod

Wondrous

Press the button — it stays put. In midair. Holds 8,000 pounds. The single most creative item in 5e. You will break encounters with this. Everyone will love it.

400 gp

Curios & Tools

150 – 350 gp

Lantern of Revealing

Wondrous

30 feet of bright light that pulls invisible creatures and objects into plain sight. Turns ambushes into fair fights — or at least fights you can see coming.

350 gp

Eversmoking Bottle

Wondrous

Uncork it. Heavily obscured 60-ft radius within one round. Perfect for escapes, ambushes, or creating problems that didn't exist before you arrived.

300 gp

Hat of Disguise

Wondrous

Disguise Self at will, no spell slot required. The roleplay engine. Whoever buys this will derail at least one session — and it will be the best one.

300 gp

Sending Stones

Wondrous

A matched pair. Once per day, send a 25-word message to the other stone's holder. Party walkie-talkies for when you inevitably split up.

250 gp

Rope of Climbing

Wondrous

60 feet of rope that moves on command — ties itself off, coils back up, holds firm. Solves so many vertical problems it borders on cheating.

200 gp

Drift Globe

Wondrous

A floating glass orb that sheds light wherever you leave it, plus one free Daylight spell per dawn. Clutch against magical darkness.

200 gp

Pipes of Haunting

Wondrous

Play them — DC 15 Wisdom save or frightened in a 30-ft radius. You don't need to be a bard to make a room full of enemies reconsider their life choices.

200 gp

Clockwork Amulet

Wondrous

Once per day, replace an attack roll with a flat 10. No roll, no risk. The paladin will use this to guarantee a smite lands on the boss.

150 gp

Oddments

25 – 100 gp

Lock of Trickery

Wondrous

Looks like an ordinary lock. Opens for anyone who knows the secret. Dead drops, safe houses, or a trapped door only your party can open fast.

100 gp

Smoldering Armor

Armor

Any light or medium armor. Wisps of harmless smoke rise off you constantly. Zero mechanical benefit. You look metal as hell. That's the point.

100 gp

Dust of Disappearance

Wondrous · Consumable

One pouch. Blow it — everyone within 10 feet goes invisible for 2d4 minutes. Consumable, so it's a high-stakes tactical call every time.

75 gp

Cloak of Many Fashions

Wondrous

Change your outfit at will. Any style, any color, any era. No combat value whatsoever. Infinite fun.

50 gp

Tankard of Sobriety

Wondrous

Anything you drink tastes like whatever you want, and you can't get drunk. Perfect for a drinking contest hustle or a character with a past.

25 gp

Ear Horn of Hearing

Gear

Hold it to your ear — advantage on Perception checks that rely on hearing. Looks absolutely ridiculous. Works surprisingly well.

25 gp

Orb of Direction

Wondrous

Points north. That is the entire thing it does. Sell it to the ranger who keeps getting the party lost.

25 gp

Consumables

Potions, Scrolls & Sundries

Potion of Greater Healing
4d4 + 4 hit points. For when things have gone properly sideways.
Potion
150 gp
Potion of Water Breathing
Breathe underwater for 1 hour. Niche until the moment it isn't.
Potion
100 gp
Scroll of Lesser Restoration
End one disease or condition: blinded, deafened, paralyzed, poisoned.
Scroll
75 gp
Scroll of Silence
20-ft radius of no sound. Shuts down casters. Shuts down alarms. Shuts down everything.
Scroll
75 gp
Potion of Healing
2d4 + 2 hit points. The bread and butter. Never leave town without one.
Potion
50 gp
Potion of Climbing
Climbing speed equal to your walking speed for 1 hour. Spider time.
Potion
50 gp