A Vision Before Waking

The Dream
on the Water

You are on a ship, and you have been on this ship for longer than you'd like.

Descend
I — The Ship

It is not your ship. The ship belongs to someone else and you are aboard it because you were put aboard it, or because you chose to be, or because the difference between those two things stopped mattering somewhere on the water behind you.

The man whose ship this is has not spoken to you in days. He does not need to. The ship is moving and it is moving toward something and your being on it is a settled fact.

The sea is black.
The night is cold.

And ahead, on the horizon, a wall of fog glows from inside with silver-blue light that has no business being a light at all.

II — A Tavern, Seen Through Walls

A tavern. You are not in the tavern but you can see it — the way you see things in dreams, through walls, through noise. People inside. An empty stool no one's sitting in. Something is wrong tonight.

Then a face changes. Someone is wearing the wrong face — you can feel the seams of it, the magic holding it in place like a mask that fits too well. A woman behind the bar sees it too. She grabs the wrong-faced person by the arm and hauls them through a back door and the noise swallows it.

They get thrown out. They land on the street like people who've been thrown out of places before and know how to hit the ground.

III — The Word That Fits

The ship moves north. There are other ships around you now. Dozens. Running dark. You didn't see them until tonight and now they are everywhere and they are not merchant vessels…

…and the word that fits is fleet,
and you are in the middle of it.
IV — The Laugh on the Street

A middle-aged man that moves like someone much younger on the street — a sailor, dark-eyed, tired — watches the thrown-out people pick themselves up and he laughs. Not cruel. The laugh of someone watching chaos and deciding it's the most interesting thing that's happened all week.

He takes them somewhere. A small office. A woman with ink-stained hands and charts covered in red.

Two of them leave. The one with the wrong face puts on another wrong face — a guard's face this time — and walks straight into a place full of people who know what the real guard looks like.

It goes badly. It goes badly fast. There is a brief ugly scuffle and then everyone is running.

The man whose ship you are on
stands at the stern.

He watches the dark water behind you. His stillness is the stillness of someone who has already decided what happens next and is simply waiting for the world to catch up.

V — The Safe House, The Lock

A safe house. Breathing. Planning. The kind of planning that happens after the first plan has gone completely wrong and everyone is pretending the second plan is better.

They leave. They don't sneak. A guard who was watching for exactly this spots them, and the streets turn into a chase — boots on stone, corners taken too fast, the particular mathematics of people who are outnumbered deciding who gets caught so the rest don't.

A halfling stops running. Just — stops. Turns around. Lets them take him.

The others keep going.

A cell.
A lock.

And from somewhere outside the bars, a whispered word and an invisible hand working the mechanism — patient, precise, the steady pressure of someone who has done this before or who is doing it now for the first time and is too stubborn to fail.

The lock gives. The halfling walks out, and you can feel the grin on his face from here.

VI — What Came Through

The fog ahead opens. It rolls back from a single point and through the gap a ship comes out — hull lines like nothing on this water, pale sails, people on deck looking at the world with the expression of someone completing a journey that took longer than a lifetime.

He does not look surprised.
He looks like a man whose
schedule has been confirmed.

Then the small fast ship — the sailor's ship, the one who laughed — is on the water, cutting across the dark. The people on its deck are not running away from anything anymore. They are running toward it.

Ahead of them, three heavy ships in a departure line. Loaded. Slow. Leaving.

Someone on the fast ship holds something in their hand. Small. You can't see what it is. They wait — patient, exact — and then they do something with it and —

DOORSTOP.

Ten knots of loaded hull into a point that does not move, will not move, refuses with absolute mechanical certainty to move. The bow doesn't stop so much as cease to exist. Timber folding inward. The keel cracking upward. The stern lifting as momentum carries the back of the ship over the front of the ship — and the whole thing comes apart in a sound you feel in your teeth.

They killed a ship
with a doorstop.
VIII — The Harbor

The man whose ship you are on gives an order. You don't hear the words. You hear what comes after.

The fleet fires. The two remaining ships — the ones trying to run — burn in the first volley. The harbor fills with fire after that. Everything not flying his flag.

The concussion comes through the deck under your feet, steady, mechanical, planned. The water fills with wreckage and things that used to be boats and things that used to be people.

The small fast ship
takes a hit.

It shudders. But it holds. It turns for port, limping, still afloat. The people on its deck are standing.

When it stops, the ship from the fog is still there. Untouched. Surrounded. Alone.

IX — The Oars

A launch. The man whose ship you are on sits in the stern. His brother sits beside him — younger, greyer, shaking. You sit across from them.

No one speaks.

The oars pull toward the dock.

X — What He Named Himself

He steps ashore first. Then his brother. Then you.

The dock is smoke and wreckage. The man walks toward a group of people who are looking at him the way you look at someone whose name you don't know yet but whose work you've already seen. He extends his hand and announces his name.

— Marcello.

Then he beckons you to ignore his sad sap of a brother.

Isabell!
Come. Leave him.

You look up and start towards him. But there is someone in that group.

The brother makes it three steps without you before being sick off the side of the pier.

But that face in the group. You don't know how you know. You don't know why this one, why now, why the pull in your chest feels like recognition when you have never seen this face.

But you walk past Marcello, past the smoke, and you stop in front of a person whose name you almost know.

You take their hand.

And you show them —

St. Viro's is ringing

You wake up.

Small room. Dark. The sheets are tangled and your hands are shaking and the bell at St. Viro's is ringing for the morning shift. Sweat cooling on your skin. Through the window, grey light. A patient coughs down the corridor.

You were on a ship. Not your ship. A man whose shadow moved wrong. A harbor burning. Someone wearing the wrong face. A halfling grinning in a cell. A ship that hit something that wasn't there and came apart like kindling.

It's gone. Most of it. Fading the way they always fade, these dreams that feel more real than the room you wake into.

But your hands still feel like they're holding someone else's.

And somewhere underneath the fading, the thing that won't let go: you were on the ship that did it. You were sitting in the launch when the man with the steady hands stepped onto a dock covered in what he'd done and offered a handshake like it was a business card.

And the people who took a ship apart with a doorstop were standing right there. And they shook his hand.

And so did you.

Fin · Vallombrosa